ABOUT
I'm a CG artist specializing in 3D animation and character design, currently freelancing while seeking to bring my passion for Japanese animation into a collaborative studio environment. My current focus is translating 2D anime aesthetics into 3D. I work with cel-shading pipelines, exaggerated character posing, and 2D animation timing, drawing inspiration from shows like Soul Eater, FLCL, and Fire Force.
I first encountered 3D software at around age 12, and from there I set out to learn as many facets of the medium as possible, always with a focus on highly stylized graphics inspired by games and 2D animation.
After getting my degree as an Audiovisual Specialist from Mediacollege Amsterdam, I'm now studying animation at the Willem de Kooning Academy in Rotterdam, continuing to develop my craft as a 3D animator with the goal of entering the anime industry through internship.
Most of my recent work can be found here. I'm currently open to internships and collaborations, feel free to reach out:
Software
- Blender 3D
- Unity
- After Effects
- Premiere Pro
- Photoshop
3D Animation
- Character Animation
- Environment Design
- Lighting & Rendering
- Hard Surface Modelling
Education
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Animation — Bachelor (HBO)
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Audiovisual Specialist — MBO 4
Internships
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3D Animation, Editing & Camera Intern
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2D/3D Animation & Compositing Intern
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Editor & Camera Intern
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3D Animation Intern